Let's play UFO AI -- JOHNMUSIC DIES! « Thread Started on Nov 5, 2009, 8:22pm »
UFO:Alien Invasion is a fan made game based off of the MS-DOS-old X-COM series. For those of you who only play flashy new games (see: all of you), X-COM was the game that revolutionized the turn-based tactical shooter genre, which eventually churned out awesome things like Fallout Tactics. Don't worry about getting turned off by graphical quality; the game is based on the fully 3D (see: not MS-DOS) Quake 3 engine, though the programmers are thinking of changing to a more modern engine to deal with FULLY DESTRUCTIBLE TERRAIN.
In any case, the game puts you at the head of a underground, secret shadow government that combats the hidden alien menace bent on destroying Earth. On a world level, you establish hidden military and research bases, patrol the skies in cool-looking jets, and fire missiles at incoming UFOs. On a tactical level (see: the cool one), you die a whole bunch lead a squad of customizable soldiers in firefights against aliens.
Long story short -- YOU SHOULD CLAIM A SOLDIER AND COME FIGHT THE ALIEN MENACE. FOR FREEEEEEEEDOOOOOMMMMMMMMMMMMMM!
« Last Edit: Nov 24, 2009, 6:16pm by ~®³ Virroken »
Re: Let's play UFO AI -- Signups open! « Reply #1 on Nov 5, 2009, 8:27pm »
If you want to join, simply post your soldier's name and your weapon of choice. At the start, we only have a few human weapons to choose from, but we can research cooler stuff as we go on.
Joined: Aug 2007 Gender: Male Posts: 1,286 Location: Los Angeles
Re: Let's play UFO AI -- Signups open! « Reply #5 on Nov 5, 2009, 10:43pm »
I don't see why I shouldn't join in on the fun.
"Cap'n" Hannibal Knocknees - Shotgun
The schizophrenic shotgun-wielding guy who strongly believes that he is a pirate. The voices in his head have convinced him to join what they have made him believe was a pirate crew when really it is a secret shadow government that combats the hidden alien menace bent on destroying Earth.
On the verge of becoming the next Hannibal Lecter due to the voices in his head convincing him that he was named after him to follow in his footsteps.
« Last Edit: Nov 5, 2009, 10:44pm by ~®³ Øffhand »
Re: Let's play UFO AI -- Signups open! « Reply #6 on Nov 5, 2009, 10:45pm »
I've gone ahead and created soldiers for the current roster. Pictures are hyperlinked instead of shown because, well, pictures are HUGE. We need to way to click-show-click-hide on these forums.
Re: Let's play UFO AI -- Ohfuckhe'sdead? « Reply #7 on Nov 6, 2009, 2:32pm »
Hi guys. Apparently alt-printscreen takes my taskbar too. What the fuck, vista? Also, apparently I suck at taking pictures of bullets firing. Most of this battle happened in reaction-time, where soldiers shoot at whatever they like without a direct command = OHSHITPRINTSCREEN ohfucktoolate.
Dear diary,
Today was a good day. I met a female girl named lizzie who happened to look like a celebrity but she told me not to worry about that because I should trust her because she is a female girl and definitely not shabah.
Also, aliens landed! *squee!* :3
Holy shit! Aliens! In Africa!
We immediately hopped on the dropship and flew over. Why are aliens in Africa? Who cares? It's Africa. Why are we even going to save AFRICA? No matter. Our glorious leader bernie0p5 has decided that Africa is vitally important to the success of our top-secret, underground, secret shadow government that somehow is only able to hire an army of nine soldiers. When we landed, we saw this.
One Happy Robot has a cool new hairdo.
The battlefield was so mind-numbingly huge and scary inspiring that we decided to huddle around the dropship and look at each other uncertainly. You know, like professionals.
"Uhhh, do we shoot now?" "I don't see anyone..."
"Let's move out!" -- What happened according to official reports
"Holy shit! Aliens! YEEEEEE!" "Kill it! Kill it with fire!" "Ohgodohgodohgodwhatdowedo?"
"Firing!", according to official reports
Good job, assholes. Now a unnamed character got our first kill. On the bright side, I've finally discovered how to properly use grenade launchers, which are now amazingly useful, rather than teamkilling duds that wipe out entire dropships.
One Happy Robot and Capn Hannibal pushed up towards the northwest. Virroken and Bruce Norris move up northeast. Relax sprints for the rooftops, hoping to snipe someone, despite the fact there are buildings EVERYWHERE obstructing his vision.
Bruce has a nice hat.
Capn Hannibal has two eyepatches, like a true piratepirate.
The next turn, disaster! Our team's fodder! heavy weapons experts stayed near the dropship, waiting for their buddy to recover from killing the first alien. While they waited, one alien ran across ten meters of open space without anyone noticing or shooting at him to give our rocketman a hug. With swords attached to his arms.
"Hello! I enjoy having hugs! They are warm and happ-uuurkk!"
Next turn, our grenadier disregards his dying buddy and just hoses the place with explosives.
Pretty explosions not pictured. Cute couple commits suicide together in death pact.
Also, he spotted an alien on the other side of the building through a window. Capn Hannibal and One Happy Robot were closest. Unfortunately, neither was close enough to run in, shoot, and then run away again. That was why there was THE PLAN.
The plan is based on abusing the alien AI. Aliens like to sneak up on people and sexually assault them from the rear. If someone purposely turns their back to the aliens, every alien in the general area will swarm towards the exposed back, ignoring the fact that there are seven other dudes camping the path.
"Yar, it be a pirate-y plan", quoth Capn Hannibal. "Why, I just LOVE to get sexually assaulted from the back! That's why I have my handy sexual assault rifle", quoth One Happy Robot.
It's a trap!
Note to self: Soldiers without body armor die fast.
Well, fuck. We lost a happy robot. His hairdo will be missed by all. Hopefully, he won't be replaced by a depressed one. On the bright side, Capn Hannibal spent the next couple turns eating the bodies, like a true pirate.
Five turns pass without any resistance. Virroken and Bruce crawl along the buildings, ready for anything. They pause at every corner, checking and rechecking, covering each other's backs like true professionals.
Absolutely nothing happens to them. They see nothing, they hear nothing, and they never ever fire a single bullet.
However, the fodder! that I left in near-starting building got jumped by an alien. This alien ran into the room, shot fodder! in the face at point blank range, and then ran away. Fodder! survived. He retaliated by flooding the other room with explosives. I'm giving this guy a medal.
THIS is a trap. Fuck yeah, explosives.
The last alien ambushes Capn Hannibal, and engages in the single longest gun fight I have ever seen in this game. They shoot something like 12 shots back and forth in total, with only three of them hitting.
Fact: Aliens can't aim. Fact: Shotguns suck. Fact: Capn Hannibal rules with shotguns. End of story.
FUCK YEAH SHOTGUNS! Capn Hannibal gets his second kill.
And that, diary, was the end of my eventful day. See you tomorrow!
xoxoxo Virroken
Expanded research options:
Lasers lvl 1 - Opens laser tech tree Alien Origins - Where do they come from? Railguns lvl 1 - Unlocks railgun Kerrblade - Giant alien sword arms (the ones the OHK'd OneHappyRobot and Fodder) Plasma Pistol - Unlocks plasma pistol Alien Autopsy: Taman - For science!
Joined: Apr 2007 Gender: Male Posts: 2,155 Location: New Jersey
Re: Let's play UFO AI -- Ohfuckhe'sdead? « Reply #10 on Nov 7, 2009, 5:42am »
If its possible, I would like to be named "CHOCKLE!! :devil:" and my weapon will be the Assault Rifle. My ulterior motive is to find some hot alien chicks and bang them. If not, I will be the as-of-yet unnamed Pelican pilot fleeing from copyright lawsuits.
Re: Let's play UFO AI -- Ohfuckhe'sdead? « Reply #12 on Nov 7, 2009, 9:47pm »
Having trouble with the game. Apparently, whenever I rename a soldier, it automatically shuffles every soldier by one slot. This means soldier A is suddenly soldier B -- name, weapon, stats and all. This is, well, pretty shitty gay. The best part is that I saved over the pre-shuffled saves (savescumming is for pussies who don't want their clannmates to die horribly) and embarked on a mission. Next update, everyone's going to be holding someone else's weapon for kicks and giggles.
Also, we're out of soldiers at the moment. "Too many" died, and additional cannon fodder hasn't shown up on my rosters yet. Probably end up renaming the Fodder! characters, and just remember that JMusic+OHRobot2 have -1 kill.
Re: Let's play UFO AI -- Ohfuckhe'sdead? « Reply #14 on Nov 13, 2009, 1:31am »
Miniupdate. Sorry about being shitty about updates. Fat midterm week followed by essay week is raping my face. It's mostly administrative work this time, but I -will- get around to the next mission soon. Also, still trying to sort out the name-bug issue, which sucks. You'll all have weird names next mission.
For his excellent action in the previous mission. Our resident pirate is being given some sick body armor.
His hat is gone! QQ.
We've added a new member to the team. His name, apparently, is :chockle:. His parents must have been interesting people.
SUDDDENLY, SUCCESS!
SQUEEEEEEE :3
Weapon statistics
I've taken the liberty of arming every soldier with their personal kerrblade. However, keep in mind that these things are HUGE, and therefore take ridiculous amounts of time to draw and use. Basically, it takes less time to empty an entire clip into the dude's face. You could choose to take a pistol-blade combination, or any other single weapon slot item (uzi, grenade, medkit) to be able to run up and stab people in the face.
Right after our research was completed, aliens landed in Germany. FUN!
« Last Edit: Nov 13, 2009, 1:32am by ~®³ Virroken »